
Dear Treyarch,
Why do you hate fun?
Recently, I received Call of Duty: World at War as a gift. While I enjoy the multiplayer, I wanted to give you some feedback on your Solo Campaign. Currently, I am only one level away from beating the game on Veteran. As you already know, Veteran is the hardest difficulty in the game. The reason I’m playing this game on Veteran is because of the Achievements and the fact that I beat Call of Duty 2 and Call of Duty: Modern Combat on this difficulty.
Anyways, I wanted to inform you at how much fun I’m not having playing thru this game. Even though it would only take 6 or so hours to beat this game on Normal, I’m spending over an hour on each level (there are 15 levels) with the difficulty on Veteran.
It’s not like Veteran is tougher because it’s a challenge in skill and strategy. That’s not the case at all. Instead, the enemies endlessly spawn and the friendly AI becomes more inept. Still, that’s not what I’m most irritated about. I’m tired and frustrated with the constant grenade spamming. I cannot stand in one spot for more than three seconds without multiple grenade indicators showing up all around me.
Instead, the only thing Veteran on COD: WaW challenges me on is my patience. Each level I bob and weave around my teammates until I can avoid the grenades long enough (or some random headshot) to get my mongo teammates to move up. See, once they move up, I might get lucky enough to get a checkpoint. The keyword is might. Often, I’ll have an objective such as “Destroy Four Flak88 Guns” and I’ll destroy one of them and not receive a Checkpoint. Apparently, only destroying two of them should result in a checkpoint. If you are going to design a game that is based so much on blind luck in staying alive, please increase the number of checkpoints.
So far, the worst offenders of the above are in the following levels:
Burn ‘em Out
If taking out the first Mortar crew wasn’t hard enough, taking out the final one is pretty much impossible. Not only do I have to avoid a Kamikaze attack that the rest of my clownshoe teammates ignore, but I have to somehow clear a cave with multiple enemies inside plus a bunch of people sniping me from outside the cave. All without a checkpoint. If I get past this part, I still need to leave the cave and clear out the last Mortar crew.
Relentless
The very beginning of this level took me numerous attempts. You start off having to cross a river while the enemies are shooting you from all sides. Since your teammates aren’t of any help, the only way to get thru this is to throw two or three smoke grenades and sprint thru. Hopefully, you’ll get lucky enough to advance far enough to get a checkpoint. Once again, this isn’t skill. This is literally blind luck.
Heart of the Reich
This is the level I just spent over two hours playing. First off, it’s incredibly linear. There aren’t any choices you get to make as a player. Instead, you follow thru a bunch of chokepoints with grenade spamming. Well, atleast you have some Russian Tanks to help you out. Well, with the exception that they won’t move forward unless you do. Oh, and if you try to move in front of them (when they currently aren’t moving), this will trigger them to move forward and run you over.
After you finally take out all four flak88 guns, you still have to encounter a stream of enemies that never stop respawning. The only way to do this is move forward enough to trigger the advance of your teammates. If you are lucky, they’ll eventually advance enough to trigger a cut scene (and sometimes a checkpoint!).
I’m one level away from beating this game. I don’t even think it’s an accomplishment. It will just end up being a 15 hour march of futility. So, I have some advice for Treyarch. Next time, try to remember that Video Games should be fun. I’m all up for some challenge, but make sure it is a challenge that requires skill and still maintains the enjoyment for the player. Call of Duty: World at War, on Veteran, is easily the most frustrating and least fun single player campaign I’ve ever played.